Design Patterns -- part 2

Criticism about Design Patterns:

Failed to provide clear criteria for when to use what pattern, and explain the criteria for the rules or choices (such as cost/benefit analysis of find & change costs or something from Category Metrics).

Focused mostly on Systems Software, mostly ignoring database and Crud Screen-centric applications.

Usage of Design Patterns:

Design patterns have two usages in Software development lifecycle:

1.     Providing common platform for developers using standard terminologies and are specific to particular scenario. For example, a prototype design pattern will be creating a prototype design which creates clone of actual object to be used in the program.

2.     Learning these design patters helps inexperienced developers to learn software development in a fast and easy way. These design patterns are being used from longer period of time and provide best solution to maximum of the problems in programming.

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